In a lot of ways, it is still very much so the original title, in the sense of it being well written tale about robots operated by steam, living in a desert, with digging and mining resources playing a huge role, only Dig 2 is all of that on a far larger scale! Dig only scratched the surface of Metroidvania, whereas Dig 2 digs a lot deeper and is a true showing of what a SteamWorld Metroidvania could be, thanks to the much larger world its developers were able to create for it, and the fact that exploration and platforming now play more of a tremendous role in it. So, SteamWorld Dig 2, it’s finally here, this time on Nintendo 3DS and it is still everything Dig could and should have been, in a single package. Now, while that is all there is to cover with regards to what is different between the two Nintendo version, there is still plenty to cover in terms of the game’s story, soundtrack and gameplay, but because I’ve already covered Dig 2 so thoroughly the last time around, I will actually be sharing most of what I wrote before, but not exactly in the same way, as I have revised it to make for better reading: So, while everything is shown on a smaller screen than Switch, the top screen has been freed up and it makes it look better because it’s free of distractions, but you need the information that has now been moved, all you need to do is cast your gaze downwards and it’s all there for you on the bottom screen. Not to just leave it there though, the 3DS version also takes advantage on the platform’s second screen, by using it to display the materials you have collected when out on your travels and right next to your treasures, is the game’s map (once you get access to it.) Now, although I liked the screen display on the Switch version with things like the map being shown in the top right, along with your cash and cogs, with things like your pick-axe and its associated button, being shown in the bottom left, with the 3DS moving all of those to the bottom screen, it frees up the top screen to be all about the gameplay. Sure, you can’t dock it and watch the events of Dig 2 play out on a much bigger screen, but it’s still portable and can be taken on your travels. In terms of what is new and what is different, in comparison to the Switch version, Dig 2 might not have the exact same graphical display on the older, handheld only platform, as 3DS can’t visually compete against Switch, but the world of Dig 2 is still alive and vibrant, only whereas with Switch you can only experience it in 2D, the 3DS version, will allow you to play the game in 3D as well. It was everything I had hoped it would be and quite frankly, I found it to be so good, I couldn’t help but give it a 10/10in my very extensive review, but now the game is on 3DS and there are two questions that needs to be asked, “Is it still as every bit as good as the Switch version?” and “Is it worth owning on the 3DS, even if I have it on another platform?” Well, that’s exactly what we’ll be answering in this review! Last year, before it first appeared in the Nintendo Switch eShop on September 21, as press, I got to experience SteamWorld Dig 2 in its entirety, before the general public and the game literally blew me away. There be gold in the eShop for you to dig up today and that gold goes by the name of SteamWorld Dig 2! Release Date: 22 nd of February, 2018 (EU & NA) Platform: Nintendo 3DS Family Systems (eShop) I know it's bad.By Jack Longman 3DS, eShop, Feature, Image & Form Games, review, SteamWorld, Steamworld Dig 2 The Threeforce Grenade blueprint from Heisenberg in town does not. The Long-Ranged Grappler and Grenade Launcher DO add to your secrets %, as do the blueprints from the Yonkers. I suspect this is confusing to many people. This says SECRET AREA DISCOVERED when you enter it, but DOES NOT COUNT towards % for either area. For example, the shortcut to Windy Plains from Archaea. You'll notice that some things marked as secrets do not have a % next to them. That's due to the decimal rounding I mentioned earlier. I suspect that if you take a different route to me, doing the same exercise, that your %'s will differ from mine. To 100% each zone, you need everything marked on this map. I screwed up the annotation % amount a couple of times, but never missed anything. I did a complete runthrough of the game's areas, noting down percentage increases for every single cog, artifact, and gem. For your reference, I've included my SECRETS PERCENTAGE MAP.
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